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Enclave commander fallout 4
Enclave commander fallout 4











enclave commander fallout 4

  • Fixed - Bug with pointer script - if you light up an item, then leave the area, the script stops working - Forever.
  • Changed - 'Purge the area' to 'Secure my perimeter' on the command menus.
  • Changed - Guard -radius- at flags is 50 feet now instead of 10.
  • Changed - American and NCR - Heavy and Missle soldiers both wear power armor appropriate to their faction.
  • Changed - you can deploy up to 8 soldiers at a time now, instead of 5.
  • Changed - added indicator to individual soldier menu, that tells you if they are following global squad commands or your individual orders.
  • enclave commander fallout 4

  • Changed - Soldier dismissal and cleanup scripting for stability (removed spell).
  • Changed - Made vertibird detection event disk mostly invisible by adjusting the NIF.
  • enclave commander fallout 4

  • Fixed - Crash after opening locked objects, by redoing the way it works.
  • enclave commander fallout 4

  • Fixed - Crash when viewing pipboy after troop cleanup/dismissal.
  • Fixed - Delayed crash after dismissing soldiers.
  • Fixed - Faction problem between US soldiers and prisoners.
  • Fixed - Changed waiting package so soldiers will fight if an enemy is near.
  • Added - More immersive Door/Container breach and Terminal hacking, with animations.
  • Added - Wraith (sniper) is individualized for the various factions now.
  • Added - Some Rangers to the NCR faction.
  • Added - Command up to three squads individually or together - Alpha, Bravo, Charlie.
  • Added - Vertibird Interior seats full squad of eight, with storage.
  • Added - Take a full squad of eight soldiers with you into the vertibird.
  • Added - Eight placeable Vertibird travel beacons make a total of 24 Vertibird landing locations.
  • Added - Vertibird -simulated- travel for player with 16 preset destinations.
  • Required - Game updated to version 1.4 through Steam.
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  • Enclave commander fallout 4